AI Insights · Timothy · July 2024
Top 5 Trivia Games on Android in Saudi Arabia Q2 2024
Discover the performance of the top 5 trivia games on the Android platform in Saudi Arabia during the second quarter of 2024, with insights from Sensor Tower.
During the second quarter of 2024, the top 5 trivia games on the Android platform in Saudi Arabia showcased varied performances in terms of weekly downloads, revenue, and active users. Below is a detailed look at each game's metrics.
Jawabak Jawabahom from Table Knight Games experienced a fluctuating trend in weekly downloads, starting at 27.4K in early April and dipping to 7.3K by early June, before rising again to 17.8K by the end of the quarter. The game's weekly active users mirrored this pattern, starting at 43.8K and eventually stabilizing at 40.8K. Revenue saw a peak of approximately $201 in early April, descending to around $24 by the end of the month, and then recovering to about $99 by late June.
Akinator by Elokence SAS saw a significant increase in weekly downloads, peaking at 24.7K in late May before tapering off to 10K by the end of June. Active users also peaked at 93.2K in late May, ending the quarter at approximately 52.9K. The revenue remained negligible throughout the quarter, with only a minor spike of $9 in early June.
Trivia Master - Word Quiz Game from ChillMinds Games had a steady increase in weekly downloads from 9.1K in early April to 7.5K by the end of June. Active users followed a similar trajectory, starting at 16.7K and reaching around 14.3K by the quarter's end. Revenue data for this game was not available.
QuizzLand. Quiz & Trivia game by Mno Go Apps saw weekly downloads fluctuate, starting at 7.6K in early April, dropping to 1.5K by late April, and then recovering to around 4.6K by the end of June. Active users showed a decline from 41.9K in early April to 31.5K by late June. Revenue remained constant at approximately $3 throughout the quarter.
Millionaire - Quiz & Trivia by Nuomondo experienced an upward trend in weekly downloads from 1.2K in early April to a peak of 5.2K by late April, eventually stabilizing at around 2.7K by the end of June. Active users increased from 1.7K in early April to 7.6K by late April, before settling at around 4.9K by the end of June. No revenue data was available for this game.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.